Marvel Vs. Capcom Infinite Guide
Unlike past games, Marvel Vs. Capcom 3: Infinite has simplified the control to make it more comfortable to play with a pad. The four front buttons equals punch and kick in their weak and strong versions. The triggers are reserved for the character change and the Infinity Surge, while the remaining two are, by default, the two kicks simultaneously and the two punches.
You can move quickly by quickly pressing an address twice, or both punches. This Dash can also run in the air, keep in mind because you can approach – or move away – from your opponent when you need to attack or move away from him. Keep in mind that some characters are not so agile to make this move.
The characters can execute a supersalt, a larger than normal jump. For this it is necessary to press down and then up, quickly.
To make the throws, press the strong punch and a direction – towards him or the opposite. The grips can not be blocked. You can also grab the opponent in the air.
The blocks in Infinite are made by pressing the opposite direction to the rival, as usually is usual in the genre. For low attacks you should be crouched and pressed diagonally down. What is different from other games is that you can defend yourself in the air, thus avoiding projectiles or blows of the opponent. In addition, if you block and press two buttons, you can make an Advancing Guard, with which you push the opponent back – you remove it. This movement also rebounds projectiles.
Press the trigger assigned to the Active Switch to give the relief to your partner. You can make this change while attacking, getting past the combo from one character to another. It’s one of the keys to crushing your opponent.
This Switch can also be activated in the air.
A combo is an attack in succession from which the opponent can not escape. In Infinite there are some combos common to all the characters, like the weak punch, weak kick, strong punch, strong kick, that will be useful regardless of your fighter. This combo can also be done in the air.
Pressing the weak punch button repeatedly performs a simple combo that ends with an air combo -eleva to the enemy-. It is a simple way to start a stronger attack or give way to our partner.
Press the trigger corresponding to the Infinity Surge so that the Gem of the Infinity chosen activates an effect.
The type of advantage they offer is different depending on the gem you have chosen before the match. Try them all before deciding your favorite.
When your Infinity Storm indicator exceeds a certain limit, you can press the Infinity Surge triggers and character change to untie the Infinity Storm. The bottom will change and you will have an advantage until the gem indicator runs out.
The effect of Infinity Storm depends on the chosen stone. Some increase your attack power and others provide more defensive advantages, keep in mind when spending your energy.
Hyper Combo simple
Infinity is designed to make it easy for beginners to control. That’s why you can activate a powerful attack, the Hyper Combo, by just pressing strong punch and kick. This attack consumes a bar – you can accumulate up to four -, but if you hit your opponent you can snatch a good portion of life.
Study the animation of each wrestler, as some Hyper Combo launch projectiles, air strikes or operate at close range. Take advantage of them when you think your enemy is unprotected.
Marvel Vs. Capcom Infinite offers several single player and multiplayer modes. As you overcome modes you will unlock new content, such as character colors, gallery images or to customize your listing.
The main mode for a player, at least until it is exceeded. Follow the story that faces the characters of Capcom and Marvel with a new villain. Unthinkable alliances, collaboration between heroes of the two worlds and the search for Gems of the infinite .
We will fight along prefixed combat – you will not be able to change fighters – interspersed by cinematic that develop the argument. It lasts approximately 4 hours. In addition, we will unlock all the scenarios of the game and also all the colors of the characters .
Combat modes, which include online, versus versus local versus CPU options – select your opponents, gems and scenario.
It also has arcade, a series of combats against rivals that ends with a confrontation with the deputy boss and the final boss. If you do not wish to spoil this surprise, complete the story first.
The place to test your combos, with the usual options to view commands.
The basic moves and attacks tutorials, plus a series of tests for each and every one of the characters in the template. If you want to start learning in depth a character, overcome all these missions.
Museum with art of the characters, 3D modeling of the characters, information and players, both music and sound. There is enough content unlocked from the beginning, but overcoming the story you will get more.
General settings for display, sound and controls. You will also be able to predefine your teams – pairs and gems – that you use most, or edit your fighter card.
Direct access to the digital distribution store of your platform to acquire the next content.